Soundbar of the Gods

Role: UX Designer
Employer: Creative Labs

About the soundbar

Dubbed the “Soundbar of the Gods” by industry experts and recognized for its extreme sound fidelity, Sonic Carrier was one of Creative Technology’s high-end home-theater sound systems. With a built-in Android TV operating system, users can control audio settings for music and streamed videos. Additionally, they can also control the soundbar from their phones through a mobile application (Sound Blaster Connect). This mobile application has also been used to control other audio products by Creative.

Team structure

  • A large group of over 50 people.
  • The immediate design team includes three UX Designers working on this product’s TV and mobile application design.

Challenges

  • Adjusting the design system for branding purposes: This involves maintaining consistency with the existing design system for the other products while also adjusting it to apply the brand guidelines of this specific product.
  • Defining TV interface design elements for the customized Android TV OS theme and its pre-installed application for adjusting the sound settings.
  • Consistency with the mobile interface: It would need to have a similar look and capabilities to the mobile interface.
  • Technical limitations to what can be changed in the Android TV operating system interface.

Process

  • Understanding the product and requirements from the product managers.
  • Adjusting from an existing palette and design system to fit the product.

Adjusted colors for the Sonic Carrier

  • Defining user flows for this soundbar in the existing mobile application for Creative’s products.
  • Designing the mobile application screens.

Calibration flow for mobile devices

  • Adjusting the flows for mobile into TV design.
  • Testing and understanding the design elements for TV.
  • Creating wireframes for both the TV application and the TV OS.
  • Iterating and testing prototypes.

Designing for TV interfaces

Similar screens in mobile, tablet and tv

Considerations for TV Interface Design
  • Distance from the screen and resulting font sizes were tested.
  • Navigation: While some users may have a mouse-like pointer, it must also be navigable for people using the up, down, left and right arrows.
  • Visual hierarchy: If the user navigates through arrows, elements in focus should be very high on the visual hierarchy.
  • Gradients: With some television screens, colored gradients may result in unintended color bands if they have too little changes in colors but are spanning over a large area. Hence, some of the gradients, especially those in the background, were tested on various television screens.
Mobile-to-TV Strategies
  • Content reduction. (E.g., some images were removed from the TV application.)
  • Vertical to horizontal lists. (E.g., the list of sound experience modes.)
  • Rearranging tabs and nested drop down options into multiple pages.
Differences in mobile and tv flows
  • Customizing the Android TV OS theme, so that the OS also feels like it is part of the product.
  • Directing the user to our Settings for the Soundbar instead of the Android TV Settings.
  • To reduce confusion, some Android options were hidden but still available in the TV OS.

Outcome

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